Best Of
Re: Multiboxing - Cap at 2 - 6 Characters? - Can we please have clarification if this will be allowed?
Fair enough. I think a healthy MMO world should be diverse and consist of all kinds of people and all kinds of play styles
If I thought this game was 'not for me' well I wouldn't have bought the Alpha 1 and I wouldn't take the time to read or post in the forums.
Really, the only person who know's if something is for you or not, is yourself.
I approve of this message....
Caww
1
Re: Multiboxing - Cap at 2 - 6 Characters? - Can we please have clarification if this will be allowed?
It wasn't fact, you stated an opinion.Just go play a solo game.
The anti social community is getting out of hand with their entitled stance on a MMO…
Let’s remind them what that actually means.
Find a solo game to ruin your self into oblivion.
Please stop trying to come here and showing your emo kid I gotta be alone downy inspirations.
Go play another game this ones not for you.
Excuse me? The quality of your response demonstrates actually why I prefer to solo. Lol, how about you don't try and tell me what I should and shouldn't do? Also I'm so sick of the closed minded crowd saying 'this games not for you.....' . The game is evolving and I have as much right as you to use the forums and express my viewpoint.
Also, I find you calling me an 'emo kid I gotta be alone downy inspirations' actually very offensive.
you have stated the very reason no one would want to play with you.
I’m sorry you’re fragile and take offense to facts being said.
By definition, opinions are not facts.
While i agree that people should never be offended by facts, it is perfectly valid for someone to judge you as not someone they wish to spend time with based on the opinions you share.
This isn't anything that should be held against those making that judgement. In fact, the world would likely be better off if more people accurately judged people they are better off not spending time with, and then proceeded to not spend time with them.
Noaani
2
Re: Skin free Server type
Enigmatic Sage wrote: »A skinless server...
There could hardly be a more accurate User than Sophisticus asking for this, according to his Avatar. (lol)
* hides *
i was trying to find a good picture then I remember hell raiser's uncle frank lol
Re: A P3 Petition
I've asked Vaknar and he said they're bots. Hope it gets resolved soon, cause we've gone from a ton of spam threads to a ton of spam IN threads.Yes.
Also, I've been seeing the content has been removed a lot. I'm starting to think it's an account called Unknown, and they're just randomly posting "This content has been removed." on threads...
Ludullu
2
Re: Alt characters effect on pseudo faction design
LMAO. That Unknown bot is getting hammered! Someone most have some strong uncontrolled feelings about this XD
2
Re: Alts shouldn't count towards a Guilds member count.
It would also work against you, since your alt will be automatically in the guild and you won't be able to spy inside or outside another guild.
That's what the second account is for
I'm joking, or am I?
The player can make that choice, regardless of the other thread topic. Join this alt to be a spy and play with enemies or the main guild to play with friends.
most people dont have 2 computers that can run ashes, or even 2 comptuers, plus you will have to pay a 2nd subscription even if you use one computer. most people wont pay 2 subs.
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PTR Update Notes - Friday, August 22, 2025
🚩 ***NDA REMINDER*** 🚩
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
KNOWN ISSUES
- Interacting with Processing Stations will cause a Crash to Desktop.
- This may also cause characters to be unusable for a short time. May require multiple attempts to login and select alts.
PTR UPDATE NOTES - FRIDAY, AUGUST 22, 2025
- Bonfire Trade Outpost Emberspring has been moved out from beneath the large boulder that recently fell from the heavens
- Right clicking on targets to bring up the menu is now an option you can turn on or off. This defaults to off, and this can be changed in Options under Gameplay -> Targeting -> "Open RMB Menu on targets when"
- Cooking - Meat and Filet recipes will now correctly yield the animal fat byproduct material
- Lumbermilling - Timber recipes will now correctly yield the woodchips byproduct material
- Lumbermilling - Board recipes will now correctly yield the sawdust byproduct material
- Metalworking - Ingot recipes will now correctly yield the slag byproduct material
- Stonemasonry - Stone Fragment recipes for Sandstone, Limestone, Slate and Mourning Slate will now correctly yield the gypsum powder byproduct material
- Equipment recipes should now all sell for the correct prices
- Individual Artisanship tool benches that only crafted one type of tool have been removed. Artisanship tools can be crafted at Carpentry and Weapon Smithing stations
- Rogue - Fixed a bug with poisons, that would cause poisons to have no effect after the first time they were used
- Set to Motion Quest - The Graveyard Golem step for this quest has been removed. Characters can now acquire the Stone Brick for this quest from an interact in the area
- The Megalithic Mage Quest - A new "Dig Site" has been added to complete the quest
- When in Bloom Quest - Characters that fail to complete the quest after the final objective can now return to complete it
- X Marks the Spot Quest - Characters that miss the option to complete this quest can now return to Zorrin Fenn to complete the quest
- Characters can no longer enter a Caravel ship deployment area with vehicles, while a Caravel is preparing to launch
- The Anvils map has been updated to be more correct
- Rivers and lakes in the Anvils no longer have gatherable or decorative plants at the bottom of them
- Several gaps in the terrain have been fixed, and areas that were too spikey have been smoothed
- Fixed several issues with NPC enemy pathing
- Gathering visuals for Copper have been updated, so the destruction visual better fits the size of what is being gathered
- Updated several icons for things in the Anvils and the Tropics
Mepps
4
Re: Alts shouldn't count towards a Guilds member count.
@Ludullu
This is not really true due to how movement works in Ashes. You can't magically TP all over the map, but you can have alts all over the place. And hardcore players with top gear can use those alts to prevent guilds from doing content or kill war enemies at crucial points in time, even if those enemies are far away from where the main character is. These hardcore players would've had to go corrupt to do this, if they couldn't be in their main guild. Or they'd take up a slot in it, or they'd need to wardec on their subguild as well - all of which would impact the power of the main guild.
In other words, your suggestion would directly support the snowballing of strong players.
This is an excellent point I didn't consider. I retract that I'm okay with them getting the guild tag and guild buffs, ect.
This could just be a "trusted individual" option for guild chat, where each member has a few people they can add into it, depending on their hierarchical position in the guild. I'd definitely support that kind of functionality. Even better if you can do this directly from your friendlist.
Like Friends of the Guild list or something. That could be accessed from your Friends list if you have those rights in the Guild schema. Probably the better solution here that allows communication with out compromising the value of Guild member ship.
This is not really true due to how movement works in Ashes. You can't magically TP all over the map, but you can have alts all over the place. And hardcore players with top gear can use those alts to prevent guilds from doing content or kill war enemies at crucial points in time, even if those enemies are far away from where the main character is. These hardcore players would've had to go corrupt to do this, if they couldn't be in their main guild. Or they'd take up a slot in it, or they'd need to wardec on their subguild as well - all of which would impact the power of the main guild.
In other words, your suggestion would directly support the snowballing of strong players.
This is an excellent point I didn't consider. I retract that I'm okay with them getting the guild tag and guild buffs, ect.
This could just be a "trusted individual" option for guild chat, where each member has a few people they can add into it, depending on their hierarchical position in the guild. I'd definitely support that kind of functionality. Even better if you can do this directly from your friendlist.
Like Friends of the Guild list or something. That could be accessed from your Friends list if you have those rights in the Guild schema. Probably the better solution here that allows communication with out compromising the value of Guild member ship.
1
Re: Alts shouldn't count towards a Guilds member count.
It would also work against you, since your alt will be automatically in the guild and you won't be able to spy inside or outside another guild.
1
Re: Alt characters effect on pseudo faction design
@Ludullu
You have just described the entire reason behind alts not having surnames. Steven wants this kind of shit. The guild sabotage, the drama, the "soft" friction, etc.
People will do this regardless, actively enabling it is what will make it eat itself. I'm just trying to bring attention to its flaws.
The consequences for the player will come from their inability to be on 2 chars at the same time. If you miss guild gatherings because you needed to be on an alt for something - that's a hit to rep. If you don't spend enough time on your main char, because you're progressing an alt, while the rest of your guild is boosting forward - minus rep. If you ever get caught in voice - minus rep. If you can't join voice, because you're scared to get caught - minus rep.
Most guilds won't be on all the time, you just level, sow chaos while it's down time. Who you spy for will know that. You won't take a hit with your guild rep. If your role in Guild1 is to be a spy for them, they'll know you have to do spy shit. So you won't take any flack from Guild1, and Guild2 who you're spying on won't know any better because you're spy is actually your main in their eyes. Easy to change discord profiles, easy to voice modulate. The barrier isn't high, everyone will be a spy, because they can have 6 different identities. This is bad design. The game already lacks structure and this design just adds to the chaos. That's going to impact a lot of players that don't engage in this and will eventually impact them enough to the point they leave. There needs to be some guard rails on it, is my point.
As for the unpunished abuse of players on alts - I've been suggesting an account-wide PK Count for years now. If you want to PK on an alt - sure, go ahead. But you'll still have to pay for it sooner rather than later, AND you won't be able to PK as readily on your main, cause you'll get completely fucked over by the corruption scaling.
Account wide PK count is interesting, I"m not sure how that would be represented in the game or what effects it would have on your characters in the account. Corruption and death penalties are a different topic I think which need some more work. PvP is too steep at the moment.
@Slayven
Basing a game on reputation follows you and yet you can spy with an alt is contradicting each other?
Yes, which is kind of my point. Reputation here is "player" reputation. How do other players see you in the game. But alts are basically burner phones you can uses as you need. They aren't linked to your reputation. So what's the point of the whole idea of 'player reputation'?
Correct me if I’m wrong.
Either way spying is as old as gaming it self.
Sure you can add a surname of account or a tracking tool..
What stops the player from just getting another account and spying with that.
Nothing it's just another barrier to minimize the amount of players that scum spy.
Some peoples game play loop is based on spying I’ve met people like this and know of several in other games.
I'm not saying it shouldn't be allowed. But in Ashes the amount of work need for a Node or Guild will be massive. The effectiveness of spy will be immense and devistating, which compounds the issue. The reputation ideally would be the tool to handle this, but has no capability to do so.
There always a work around.
True, but doesn't hurt to have some guardrails.
The tool to stop this is ip tracker put to the account .
What about vpns then..the rabbit hole just goes deeper and deeper.
I don't think it'd need to go this far. Althought I don't think connections through VPNs should be allowed. That's how botters and exploiters say anonymous. That and game cards. I will assume they are already tracking your IP when you log in and associating it with your account. This is just good practices to help protect your account for theft, among other reasons.
At what point does a game designer just throw their hands up.
When they don't want to be paid anymore.
These decades old problems with zero solutions from a game designer perspective.at a minimum in my belief there should be at least a tracking tool for alts.
Spy’s will always be there at least that makes them buy another account and sub it.
Pretty much all you can do to stop the ugly.
Yeah, I'm in the same boat really. Reputation should be account wide, not limited to the character. Something to tie them together. I wouldn't want my alts to suffer corruptions because I was PvPing though, that'd be dumb. A lastname, alt tracker, something to limit it make player reputation matter, or it's really just character reputation.
You have just described the entire reason behind alts not having surnames. Steven wants this kind of shit. The guild sabotage, the drama, the "soft" friction, etc.
People will do this regardless, actively enabling it is what will make it eat itself. I'm just trying to bring attention to its flaws.
The consequences for the player will come from their inability to be on 2 chars at the same time. If you miss guild gatherings because you needed to be on an alt for something - that's a hit to rep. If you don't spend enough time on your main char, because you're progressing an alt, while the rest of your guild is boosting forward - minus rep. If you ever get caught in voice - minus rep. If you can't join voice, because you're scared to get caught - minus rep.
Most guilds won't be on all the time, you just level, sow chaos while it's down time. Who you spy for will know that. You won't take a hit with your guild rep. If your role in Guild1 is to be a spy for them, they'll know you have to do spy shit. So you won't take any flack from Guild1, and Guild2 who you're spying on won't know any better because you're spy is actually your main in their eyes. Easy to change discord profiles, easy to voice modulate. The barrier isn't high, everyone will be a spy, because they can have 6 different identities. This is bad design. The game already lacks structure and this design just adds to the chaos. That's going to impact a lot of players that don't engage in this and will eventually impact them enough to the point they leave. There needs to be some guard rails on it, is my point.
As for the unpunished abuse of players on alts - I've been suggesting an account-wide PK Count for years now. If you want to PK on an alt - sure, go ahead. But you'll still have to pay for it sooner rather than later, AND you won't be able to PK as readily on your main, cause you'll get completely fucked over by the corruption scaling.
Account wide PK count is interesting, I"m not sure how that would be represented in the game or what effects it would have on your characters in the account. Corruption and death penalties are a different topic I think which need some more work. PvP is too steep at the moment.
@Slayven
Basing a game on reputation follows you and yet you can spy with an alt is contradicting each other?
Yes, which is kind of my point. Reputation here is "player" reputation. How do other players see you in the game. But alts are basically burner phones you can uses as you need. They aren't linked to your reputation. So what's the point of the whole idea of 'player reputation'?
Correct me if I’m wrong.
Either way spying is as old as gaming it self.
Sure you can add a surname of account or a tracking tool..
What stops the player from just getting another account and spying with that.
Nothing it's just another barrier to minimize the amount of players that scum spy.
Some peoples game play loop is based on spying I’ve met people like this and know of several in other games.
I'm not saying it shouldn't be allowed. But in Ashes the amount of work need for a Node or Guild will be massive. The effectiveness of spy will be immense and devistating, which compounds the issue. The reputation ideally would be the tool to handle this, but has no capability to do so.
There always a work around.
True, but doesn't hurt to have some guardrails.
The tool to stop this is ip tracker put to the account .
What about vpns then..the rabbit hole just goes deeper and deeper.
I don't think it'd need to go this far. Althought I don't think connections through VPNs should be allowed. That's how botters and exploiters say anonymous. That and game cards. I will assume they are already tracking your IP when you log in and associating it with your account. This is just good practices to help protect your account for theft, among other reasons.
At what point does a game designer just throw their hands up.
When they don't want to be paid anymore.
These decades old problems with zero solutions from a game designer perspective.at a minimum in my belief there should be at least a tracking tool for alts.
Spy’s will always be there at least that makes them buy another account and sub it.
Pretty much all you can do to stop the ugly.
Yeah, I'm in the same boat really. Reputation should be account wide, not limited to the character. Something to tie them together. I wouldn't want my alts to suffer corruptions because I was PvPing though, that'd be dumb. A lastname, alt tracker, something to limit it make player reputation matter, or it's really just character reputation.
2